SatQuest

Multiplayer Geography Game

Overview

A web-based multiplayer geography game using satellite and terrain imagery with Elo-based ranking systems for competitive leaderboards.

Problem

Existing geography games lack deep competitive multiplayer infrastructure, diverse imagery sources, and game economy mechanics that drive long-term retention.

Solution

SatQuest combines satellite imagery with real-time multiplayer gameplay and an Elo ranking system. Designed for both casual and competitive play, with monetization through subscriptions, cosmetics, and competitive access.

Key Features

Satellite & Terrain Imagery

Game rounds use diverse satellite and terrain imagery sources to challenge players with varying difficulty levels and geographic contexts.

Elo Ranking System

Competitive matches use an Elo-based rating system for fair matchmaking and leaderboard progression.

Multiplayer Infrastructure

Real-time multiplayer with matchmaking, lobbies, and competitive seasons. [Update: add more detail on multiplayer architecture]

Game Economy

Subscription access for competitive modes, paid cosmetic skins, and other engagement-driving rewards. [Update: finalize economy design]

Roadmap

Phase 1 — Core Game

  • Basic satellite imagery rounds
  • Single-player practice mode
  • Core guessing mechanics
  • [Update: add more Phase 1 items]

Phase 2 — Multiplayer & Competitive

  • Real-time multiplayer
  • Elo matchmaking
  • Leaderboards and seasons
  • [Update: add more Phase 2 items]

Phase 3 — Monetization & Scale

  • Subscription tier for competitive
  • Cosmetic store
  • Dedicated game development team expansion
  • [Update: add more Phase 3 items]

Revenue Model

Full-scale game revenue model: subscription for competitive game access, paid skins and cosmetics, and engagement-based rewards.

Screenshots

Screenshot 1