SatQuest
Multiplayer Geography Game
Overview
A web-based multiplayer geography game using satellite and terrain imagery with Elo-based ranking systems for competitive leaderboards.
Problem
Existing geography games lack deep competitive multiplayer infrastructure, diverse imagery sources, and game economy mechanics that drive long-term retention.
Solution
SatQuest combines satellite imagery with real-time multiplayer gameplay and an Elo ranking system. Designed for both casual and competitive play, with monetization through subscriptions, cosmetics, and competitive access.
Key Features
Satellite & Terrain Imagery
Game rounds use diverse satellite and terrain imagery sources to challenge players with varying difficulty levels and geographic contexts.
Elo Ranking System
Competitive matches use an Elo-based rating system for fair matchmaking and leaderboard progression.
Multiplayer Infrastructure
Real-time multiplayer with matchmaking, lobbies, and competitive seasons. [Update: add more detail on multiplayer architecture]
Game Economy
Subscription access for competitive modes, paid cosmetic skins, and other engagement-driving rewards. [Update: finalize economy design]
Roadmap
Phase 1 — Core Game
- Basic satellite imagery rounds
- Single-player practice mode
- Core guessing mechanics
- [Update: add more Phase 1 items]
Phase 2 — Multiplayer & Competitive
- Real-time multiplayer
- Elo matchmaking
- Leaderboards and seasons
- [Update: add more Phase 2 items]
Phase 3 — Monetization & Scale
- Subscription tier for competitive
- Cosmetic store
- Dedicated game development team expansion
- [Update: add more Phase 3 items]
Revenue Model
Full-scale game revenue model: subscription for competitive game access, paid skins and cosmetics, and engagement-based rewards.
Screenshots
